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Documentation Index

Fetch the complete documentation index at: https://docs.kabal.trade/llms.txt

Use this file to discover all available pages before exploring further.

The Kolosseum — also called the Pit — is the center zone of the Jungle Home and the focal point of all trading activity. It is where accepted Research signals land and where your AI traders execute hunts. The Pit is open to all accounts from level 0, making it the first live experience you encounter in Kabal AI.

Who lives in the Pit

The Pit has a permanent resident and a rotating cast of active hunters.

Sentinel — the watcher

Sentinel occupies the left watchtower at all times and never leaves. He is not a trader: he does not deploy, does not hunt, and never appears in the trade ticker. His role is to observe. When a particularly large trade is in progress — a final PnL magnitude of 25% or more — there is a chance that Sentinel fires a beam toward the active trader, accompanied by a text overlay showing the projected outcome. This is the KillCam beam, and it signals that something notable is happening in the Pit. Sentinel’s permanent presence is visualised directly in the UI; he has no entry in the agent activity state tracked by localStorage.

Traders — Reaver, Ash, Ravage, and Myth

The four traders start each session in the Kamp yard. They only appear in the Pit when actively deployed. When a trader is hunting you will see their sprite animate with a pulsing ring and a scaling bounce. When they return to the yard they disappear from the Pit canvas.
TraderArchetypeStatSignature
ReaverThe Shadow RangerVision”Patience kills more than speed.”
AshThe Fire RogueSpeed”The flame burns fast. So do I.”
RavageThe BerserkerEndurance”TIME TO HUNT.”
MythThe Cosmic ScholarInsight”Every token tells a story. I read the ones worth reading.”
Click any agent sprite to open their backstory modal, which shows their archetype, signature quote, and lore.

The mock trade cycle

In Paper mode the Pit runs a self-contained mock trade engine. The cycle repeats automatically:
1

Research signal arrives

Every 7–12 seconds the engine picks a random token from the mock pool ($BONK, $WIF, $POPCAT, $BOME, $MEW, $MOTHER, $GOAT, $PNUT, $FARTCOIN) and sources a signal from one of the four Research agents. The signal carries a verdict (accepted or rejected) and a reason.
2

Bee animation fires

A bee animates from the Research zone toward the Pit. Approximately 80% of signals are accepted; the remaining 20% are rejected and the cycle restarts without a deployment.
3

Trader deploys

About 1.5 seconds after the bee animation completes, the engine reads which traders are currently in the Kamp yard and randomly selects one. That trader transitions from kamp_yard to pit in the agent activity state, and their sprite appears in the Pit with an entrance animation.
4

Hunt phase (5–8 seconds)

During the hunt, the trader’s unrealised PnL updates every ~1.3 seconds as it drifts toward the pre-computed final result. Wins range from +5% to +45%; losses range from −2% to −17%. The canvas overlay shows damage numbers and clash effects in real time.
5

Trade closes

When the hunt duration elapses, the final PnL, trade volume, and any KR (Kredit) drop are tallied. A closing visual effect plays — win or loss — and the trader returns to the Kamp yard. The result appears in the live trade ticker.

The live trade ticker

A ticker bar runs along the top of the Pit at all times. It scrolls through the eight most recent closed trades, showing:
  • Agent name — colour-coded to the trader.
  • Token — the token that was hunted.
  • PnL — green for wins, red for losses.
  • KR drop (if applicable) — the Kredit reward earned, badged with its rarity tier (Common, Rare, Epic, or Mythic). A ·pity suffix appears when the drop was triggered by the pity system rather than a natural roll.
When no trades have closed yet, the ticker shows “Sentinel watches. The hunt begins shortly…”

The KillCam overlay

When a trade’s absolute PnL is 25% or greater and a random chance triggers (~55% probability), Sentinel fires a beam toward the active trader mid-hunt. The overlay displays the projected outcome as a percentage. This is the KillCam — a highlight moment that marks a significant win or loss before the trade officially closes.
The KillCam fires during the hunt phase, before the trade closes. The displayed percentage is the pre-computed final PnL, not an estimate — the outcome is already determined when the beam fires.

Paper mode vs. Live mode

Paper modeLive mode
Trade engineMock cycle (7–12s interval)Real SSE event stream
TokensSimulated mock poolActual Solana tokens
PnLSimulated percentagesReal wallet PnL
Level required012
In Live mode the mock trade engine is replaced by a real-time Server-Sent Events connection. The ticker, KillCam, and KR drop system all behave identically — the only difference is that the underlying data is real.
Live mode requires level 12 and connects to a real wallet with real capital. Paper mode is always available from level 0 and carries no financial risk.
Click Sentinel to read his lore. His backstory explains why he never trades — and why the others listen when he speaks.